“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on January 27, 2016
We now providing both 32 and 64 bit builds of Synfig Studio for Windows with Cobra rendering engine. Much thanks to everyone who supported our crowdfunding campaign, and especially the latest contributors - klwilcoxon and Rita Geraghty.
At the moment our builds for different platforms have slightly different set of features, which makes things a bit messy. Our nearest target is to get back to synchronous builds, with identical set of features, as we had before. I will keep you updated on that, stay tuned!