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OPEN  Bug report #536  -  Animated value becomes constant when linked to Bone
Posted Dec 18, 2013 - updated Jan 05, 2019
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
    Not assigned to anyone
  • Progress
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Carlos López
  • Owned by
    Not owned by anyone
  • Category
  • Resolution
    Not determined
  • Priority
    Must fix before next release
  • Targetted for
    icon_milestones.png 1.0
  • Tags
    icon_customdatatype.png animation bone linked
  • Difficulty
    icon_customdatatype.png Not determined
Issue description
Branch bones2 ; git SHA ID: ac4b0a61baca2f26b3f9b22edc94442805d0ccb7

If you have a value (vertex for example) animated and then you link it to a bone (using right click > Link to Bone) the animated value node is lost.

It should preserve the current value node before convert it to Bone Link.
Steps to reproduce this issue
  • Create a Region
  • Animate it
  • Insert a Skeleton layer
  • Select the Region and the Skeleton layers together
  • Select the Region splinepoints handles
  • Right click on the bone and select -> Link to Bone
  • Animation of the Region is lost.

Comment posted by
 Konstantin Dmitriev
Dec 20, 16:54
Ahem... this is an expected behavior. Linking to the bone is done via convert, right? In Synfig, if you attaching a convert into ANY animated parameter, then animation is lost. ^__^