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OPEN  Bug report #573  -  Duplicating a Group Layer with a Skeleton Layer
Posted Feb 01, 2014 - updated Jan 05, 2019
Issue details
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    Bug report
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Issue description
When duplicating a group layer with skeleton layer in it all copies of the layers that were linked to the skeleton are still linked to the firs skeleton and to to the skeleton in the new duplicated group.

Ubuntu 13.04, Synfig development version, revision 20140106.

Video illustrates what I mean:
Steps to reproduce this issue
1. Create some layers and link them to skeleton; 2. Group layers; 3. Duplicate group; 3. Try to move the skeleton (moves like there is only one group layer); 4. Move or rotate the duplicated group so that you could see the two groups separately. 5. Moving the skeleton layer in the new group doesn't affect anything, bun when interacting with the skeleton layer in the first group, layers in both groups move.

Comment posted by
Oct 05, 17:56
In terms of skeleton layers, I'm having the similar issues with my workflow. As a workaround, I tried storing my unrigged characters in their own file, importing them into a scene, and then exporting them to another canvas to rig and animate them, but it didn't work either. In the end, I just used the group transformation widget instead of the skeleton layer, which worked fine, or I used the Synfig add skeleton plug-in for more intricate characters. That can be saved, imported, and exported without issue. Attaching a character to it takes a little longer, and the latest version with IK isn't compatible with Windows (yet). Play efficient this westland survival after reading this author's info.