“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on December 27, 2015
Dear friends! Today we have managed to get a first successful build of Synfig Studio for Windows with Cobra rendering engine, which was developed as part of our ongoing crowdfunding campaign.
This build is absolutely "blind" - it was (cross)compiled in pure Linux environment and at the moment I don't have access to any Windows machine to test or do any benchmarks (yes, we're on the edge of our resource limit). I would appreciate if anyone will take a time try this build with our set of testing files and share results.