“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on February 2, 2016
The new development builds of Synfig Studio now available for download! This time we provide builds for all three supported platforms (Windows, Linux and OSX) at the same time. All builds have identical set of features (check the full list below).
With this we have reached an important milestone - the results of our work on Synfig optimization (namely - the Cobra rendering engine) now available for all platforms and is part of the main development branch. So we can continue Synfig optimization without the risk of interfering with development of other features (which are surely will come soon).
With the current development build you will get:
Many thanks to everyone, who supported our ongoing crowdfunding campaign and especially the latest contributors - Urm Zoomn and Zhaodsf (aka venom2000bt).
Tooltips for group transformation widget (can be configured via preferences).