“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on March 18, 2015
The second release candidate of Synfig Studio 1.0 is available for download! It's been more than a month since the last release candidate, but we are slowly moving towards the better release. Thanks to everyone who reporting bugs and leaving feedback!
We would like to give a special thanks to those people who supported development of Synfig Studio in via regular PayPal subscription in this period. Much thanks to:
Boudewijn Rempt, Trisha Toews, Ksenia Kuzyaeva, Kevin Wilcoxon, Walter Michalik.
This update addressing an important crossplatform compatibility issues for Linux and OSX, as well as other general fixes and improvements. Below you can find a full list of changes comparing to the previous release candidate.
List of changes:
NOTE: For OSX build we have hit a serious Gtk3 compatibility issues (see here and here), so we have been forced to migrate from native to X11-based builds. So, in order to run Synfig Studio on OSX, users have to install Apple's XQuartz package.