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OPEN  Bug report #670  -  Crash, removing a parent bone
Posted Sep 01, 2014 - updated Jan 05, 2019
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0
Votes
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Issue details
  • Type of issue
    Bug report
  • Status
     
    Closed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     djay
  • Owned by
    Not owned by anyone
  • Category
    Artwork construction
  • Resolution
    Not determined
  • Priority
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Tags
    icon_customdatatype.png crash, skeleton
  • Difficulty
    icon_customdatatype.png Not determined
Issue description
Remove a bone who have child crash synfig

synfigstudio: /home/haricot/Sources/Synfig/synfig/install/include/ETL/_handle.h :298 : T* etl::handle<T>::operator->() const T = synfig::ValueNode; etl::handle<T>::pointer = synfig::ValueNode*: l'assertion « obj » a échoué.

  • Revision: 20140831
  • Branch: morvena_gtk3
  • Revision ID: 0556c2
Steps to reproduce this issue
  • New canvas
  • Add Skeleton Layer (normal or deformation)
  • Add Child bone (right click on handle or from context menu in parameters panel "add item 'smart' ")
  • From Parameters Panel, right click on an element (bone) who had a child and choose "Remove Item 'smart' "


Crash !


#3
Comment posted by
 Konstantin Dmitriev
Jun 08, 09:17
Moved here - https://github.com/synfig/synfig/issues/375
#5
Comment posted by
 Brown Sunny
Dec 30, 02:20
There is a legend that at 12:37 p.m. if you play the suika game, you will have a lot of fun in arranging fruits. The game seems simple but requires a lot of tactical elements.