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CLOSED  Bug report #534  -  Grouped Raster layers stop Software render system
Posted Dec 18, 2013 - updated Jan 05, 2019
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0
Votes
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icon_info.png This issue has been closed with status "Done" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Done
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Carlos López
  • Owned by
    Not owned by anyone
  • Category
    Rendering
  • Resolution
    RESOLVED
  • Priority
    Must fix before next release
  • Targetted for
    icon_milestones.png 1.0
  • Tags
    icon_customdatatype.png raster visible
  • Difficulty
    icon_customdatatype.png Not determined
Issue description
Branch bones2 ; git SHA ID: ac4b0a61baca2f26b3f9b22edc94442805d0ccb7

Some layers are rendered using the get_color function for each pixel. Since the introduction of the Transformation for Groups and the fix for Software render to use it, the raster layers works weirdly.

When they are inside a three grouping level, they act like a stopper for the Software render system if the layer is disabled.
Steps to reproduce this issue
Open the attached file and disable the Simple Circle labeled as '3'. All the other layers would disappear.

#2
Comment posted by
 Carlos López
Dec 18, 10:04
A file was uploaded. Sample file to ilustrate the bugicon_open_new.png This comment was attached:

Open the file and make layer called '3' not active. The other layers vanish.
#3
Comment posted by
 Konstantin Dmitriev
Mar 27, 14:30
Resolved in the latest master branch

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Done.
  • This issue's progression has been updated to 100 percent completed.
  • The resolution has been updated, from Not determined to RESOLVED.
#4
Comment posted by
 Puflamez
Jun 20, 17:41
However, it's important to address any issues that may arise in mobile games. In the provided scenario, there seems to be a rendering problem with certain layers when using the get_color function. Such technical glitches can hinder the overall user experience. Developers should prioritize identifying and resolving these issues promptly to ensure smooth gameplay. To sum up, staying informed about mobile gaming trends and understanding app mechanics is essential in today's dynamic gaming landscape. Players can enjoy a wide range of immersive experiences, while developers can leverage these trends and mechanics to create captivating games. By continuously reading more and staying updated, we can fully embrace the exciting world of mobile gaming. https://www.devdiscourse.com/article/technology/2493390-mobile-gaming-trends-and-mechanics-to-know-in-2023
#5
Comment posted by
 Nough1972
Dec 09, 08:56
The integration of grouped raster layers can potentially disrupt software render systems, leading to operational challenges and system inefficiencies. This phenomenon is explored in detail at https://nicolsonbray.com/insights/cyber-attacks, shedding light on the implications and vulnerabilities associated with such configurations. Understanding the risks posed by grouped raster layers is crucial in fortifying software systems against potential cyber threats and ensuring the resilience of digital infrastructures.

#6
Comment posted by
 Angelo
Jan 18, 14:58
Report and discuss issues related to Synfig. Collaborate to improve and enhance the Synfig animation software. Consider discussions around container orchestration solutions like amazon ecs vs eks for optimizing the development workflow.