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PostPosted: Tue Dec 13, 2011 3:56 am 
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:mrgreen: it is just a brainstorm

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Last edited by jcome on Tue Feb 07, 2012 4:11 am, edited 1 time in total.
correct the title


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PostPosted: Tue Dec 13, 2011 4:21 am 
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Looking good so far!
One tiny objection: How would the multiple documents handled? :shock:
-G

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PostPosted: Tue Dec 13, 2011 4:28 am 
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Genete wrote:
One tiny objection: How would the multiple documents handled? :shock:
-G


How about using canvas panel?

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PostPosted: Tue Dec 13, 2011 4:56 am 
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Very nice!

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PostPosted: Tue Dec 13, 2011 6:32 am 
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jcome wrote:
Genete wrote:
One tiny objection: How would the multiple documents handled? :shock:
-G


How about using canvas panel?

I mean that I use to like to see more than one document (canvas) at the same time. Will that be possible?
-G

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PostPosted: Tue Dec 13, 2011 6:36 am 
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Genete wrote:
I mean that I use to like to see more than one document (canvas) at the same time. Will that be possible?
-G

How about an option to tear off panels? I think Gimp has that ability in new UI (?, have not really tried Gimp 2.7 much).

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PostPosted: Tue Dec 13, 2011 9:36 am 
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rylleman wrote:
Genete wrote:
I mean that I use to like to see more than one document (canvas) at the same time. Will that be possible?
-G

How about an option to tear off panels? I think Gimp has that ability in new UI (?, have not really tried Gimp 2.7 much).


Yes, it is fully possible to have multiple canvases at the same time.
I'm still trying to figure out the workflow or production pipelines of digital animation, I am currently reading toonboom animate pro's manual to get the initial idea. For future information I would like to have a close look at TVPaint (but it is bitmap based, am I right?), Moho (long time ago), and DigiCel FlipBook etc...

Before figure out a clear picture of workflow of Synfig Studio, it is no possible to DESIGN a reasonable UI, I am sure!

Did I mention the Morevna Project is a good resource for Synfig Studio UI redesign? :mrgreen:


Some points I currently have:

- Blender's non-overlapped concepts!
- VIM-liked shortcuts, don't use modifier key.
- Fully customize-able UI, there is no a design can suite all kinds of workflows.
- Rotate-able canvas
...

I will document my research and post here for further discussion.

It would be very appreciated if you guys share your animation workflows in Synfig Studio (when you have spare time of cause ).

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PostPosted: Fri Dec 16, 2011 7:33 pm 
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most of panels have their own toolbar now, and create a smart icon :)
those panel toolbars should be hided by user, I mean advance Synfig Studio user whose master all kinds of shortcuts, remember those shortcuts are vim-liked without modifier keys.


dear santa, I would like to have a new look of Synfig Studio in the coming year!


merry christmas, Synfiger. :mrgreen:

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PostPosted: Sun Dec 18, 2011 11:40 am 
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These designs look great! I'm just wondering, is this actually going to be implemented?

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PostPosted: Sun Dec 18, 2011 12:19 pm 
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Also, can the File/Help/View etc menu just not lie at the top instead of being a drop-down menu?

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PostPosted: Sun Dec 18, 2011 12:32 pm 
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Quote:
These designs look great! I'm just wondering, is this actually going to be implemented?

Thanks,
I think we will achieve a brand new synfig studio with a new UI one day in the future.

hellocatfood wrote:
Also, can the File/Help/View etc menu just not lie at the top instead of being a drop-down menu?

do you mean something like this

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PostPosted: Sun Dec 18, 2011 1:41 pm 
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Quote:
Thanks,
I think we will achieve a brand new synfig studio with a new UI one day in the future.

Ah, so no one is actually coding these UI designs? That's a shame as some of these designs are quite good

Quote:
do you mean something like this

Yes, like that!

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PostPosted: Sun Dec 18, 2011 3:06 pm 
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That reminds me. Did you guys consider using QT for future development? Working with interface designs certainly seems a whole lot easier there, and it's cross-platform, and looks beautiful!

For one thing, this UI design would be easier to implement using QT. :D

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PostPosted: Mon Dec 19, 2011 9:26 pm 
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tushantin wrote:
That reminds me. Did you guys consider using QT for future development? Working with interface designs certainly seems a whole lot easier there, and it's cross-platform, and looks beautiful!

For one thing, this UI design would be easier to implement using QT. :D


how about blender's toolkit? since it is animation-orientated :)
http://wiki.blender.org/index.php/Dev:2.5/Source/UI

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PostPosted: Thu Feb 02, 2012 9:18 am 
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jcome wrote:
Genete wrote:
One tiny objection: How would the multiple documents handled? :shock:
-G


How about using canvas panel?


I would like to have tabs.
AND possibility to view contents of many tabs at the same time.
For example, I have TAB1, TAB2 and TAB3
TAB1 is active.
but TAB2 is checked for display too - so it is displayed as semi-transparent at the workspace background. I can post clarification image for this idea.

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