“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin on January 30, 2011
You may wondering, what's happening with Synfig Studio code, what's developers are busy on right now. OK, today we will talk about the features that are currently in development. We hope that some of those features will be included into next Synfig Studio release.
Carlos is working on the new long-awaited feature - advanced width control for outline. He develops outline layer with movable/sliding width points.
In the current Synfig Studio width ducks, defining outline width at particular place, are connected to the verticles, defining the outline shape. That means you need to insert new vertex on the bline every time you want to change oultine width in some place. This behaviour is especialy distracting when the shape of your outline is very simple, but the width varies a lot.
The idea is to create new outline layer, which is handles its width in different way. The width ducks are freely moved around the bline and define its width at any point.
More ideas around this concept have come in this conversation (although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43).
The implementation of the advanced outline layer will allow to easily control the width of the outline independently of its shape. Here's the example of the effect created with first tests:
All the changes of the code, related to the advanced outline feature, residing in the genete_width_outline branch. Currently almost all ducks infrastructure for new outline layer is implemented. Though, the rendering part isn't done yet as well as lots of other changes pending. You can see the current results in the screencast below:
Meanwhile, Nikita have made a commit, which introduces new way of bline editing - with a simple drag, without touching the tangents.
This way of editing shapes is similar to one in Adobe Flash and looks like it more intuitive for some users. We can disable tangents and have less ducks cluttering the workarea, having the same control over the BLines. Of course, that feature requires some more work, but the most significant step is already made.
That's all news of the Synfig Studio development for this moment. Stay tuned!