“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on November 26, 2014
As part of our recent developments we have changed the algorithm for the upcoming bone distortion feature. The new algorithm gives much more precise result and also allows to mix distortion technique with cutout approach. Thanks to the new "Z-Depth" option for bones it's even possible to have overlapping parts! Please check out the video below for demonstration.