“...That was the original idea from day one - the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing.”
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Posted by Konstantin Dmitriev on May 1, 2014
In April our paid full-time developer Ivan Mahonin implemented a new feature, which allows to use bones to deform bitmap images. We called this feature "Bone-driven image distortion". On the video below you can see how it works.
Today we are publishing the testing binary backages of Synfig with this feature enabled, so you can test it by yourself.
Note: The snapshots also contain some other nice fixes and improvements, check out my last weekly report for details.
Right now we are running a fundraising campaign to fund the development of Synfig in May, and it counts last hours till the deadline. The success of this campaign will determine if we will be able to keep our paid developer working on Synfig, so your support is much appreciated. Thank you!